 | Mikhail "ChSnark" Piskounov created and corrected the game's storyline and dialogs; his co-author was the dialog writer from Moscow - Anna Kalin. ChSnark's scenario and dialogs reflect his vision of the world. Here are his thoughts about the game: "I am a big fan of everything absurd, surrealistic and grotesque. And opportunity to work on the game "Pilot Brothers 3D" was for me as scenario writer a real success and a great honor. All the more I practiced on our last game "Spanking Runners" that has somewhat similar world and character descriptions. The difficult part was to keep the spirit of the original conception by Tatarkovskiy, but even this fact didn't cramp me. It was very cool to work on this project." Even today after finishing the game many of our team members uses in their speech phrases from the game, many of this phrases became popular aphorisms.
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 | Oleg "White" Belyaev - Producer of the Project controlled the production of content by our artists and the formation of the final version of the game according to ChSnark's vision.
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 | The Lead Artist of Project Alexey Vetlugin created the game's main visual appearance. His vision of the world described by ChSnark took shape in the sketches of characters and backgrounds in the game. "It was difficult" - the secret Alexey's acknowledge.
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 | 3D Artist Gennady Teplenko worked on animation. "I have sensed my responsibility" - smiles shy Gennady. |
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The role of QD Engine technologists managed by Yulia Shaposhnikova and Eugene Khudenko also should be stated. They provided a solid basement for the project and supported the developing of "Pilot Brothers 3D" adding of new abilities in the QD Engine technology. |